rest3d

3D for the REST of us

github

Posted by rest3d on July 26, 2013

Someone I was talking to at SigGraph told me they did not know there was an opensource prototype implementation available, they checked the web site and it is not there. And yes, they are right, it was not there !

So I added the information in the ‘about’ tag, and copy it here.

AMD is sponsoring the main open-source (MIT licensed) rest3d prototype. It is a turn-key rest3d server composed of a XML database, a nodejs rest server, and viewer/loader code for the client. Source code available at https://github.com/amd/rest3d , and a demo server is available here http://rest3d-remi.rhcloud.com

This is an experimental implementation to study rest3d, and hopefully will converge to a rest3d implementation and help drive the effort. Feel free to clone/contribute/open issues. Also, make your own server using this github into an https://www.openshift.com/ nodejs cartridge, so you can safely test this with your own data

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rest3d BOF at SigGraph 2013

Posted by rest3d on June 6, 2013

REST 3D

TUESDAY, 23 JULY 3:00 PM – 5:00 PM | Anaheim Convention Center – Room 202 B

This session is open to anyone interested in REST technology applied to 3D content.

Remi Arnaud

remi (at) acm (dot) org

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rest3d presentation tonight (11/07) – San Francisco WebGL meetup

Posted by rest3d on November 7, 2012

(updated 11/11)

I was invited by Tony Parisi and Fabrice Robinet to give a rest3d update, so I’ll be presenting tonight

http://www.meetup.com/WebGL-Developers-Meetup/events/82234862/

slides posted http://www.slideshare.net/remi_arnaud/rest-3-dupdatewebglmeetup11072012

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rest3d BOF at SigGraph 2012

Posted by rest3d on July 8, 2012

Please join us for a gathering if you are attending SigGraph. Open to all attendees.

Feel free to come anytime between 10AM and 11h30AM. If you plan to attend please send a message on the google group. If you are not on the google group, please join the google group and send an introductory email.

Birds of a Feather Session Title: REST-3D
Date: Tuesday, August 7
Location: Los Angeles Convention Center
Time: 10:00 AM – 11:30 AM
Room Name: 516
Organizer Name: Remi Amaud

Email:  remi (at) acm.org

Phone: 408.656.3683

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rest3d BOF at SigGraph 2011

Posted by rest3d on August 8, 2011

Please join us for a gathering if you are attending SigGraph. Open to all attendees.

Feel free to come anytime between noon and 2pm.

Group Name: rest3d BOF

Date:   Wednesday, August 10, 2011

Location:  Vancouver Convention Centre

Time: 12:00 PM -2:00 PM

Room Name: 102 West Building

Email:  remi (at) acm.org

Phone: 408.656.3683

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Additional Rest 3D presentation during Web3D 2011 conference in Paris

Posted by rest3d on August 1, 2011

Rest 3D section starts toward the end, after the COLLADA and WebGL section.

Rest 3D is presented as a way to link those two Khronos standards into a (web) app.

Shared on slideshare

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Rest 3D 1st presentation at the WebGL Camp #3

Posted by rest3d on June 15, 2011

Here’s the first presentation about rest3d, posted on slideshare. And the video on youtube.

This was presented by Rémi Arnaud during the third WebGL camp.

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3D REST style

Posted by rest3d on March 25, 2011

On March 2nd, during GDC 2011, Rémi Arnaud organized a meeting to discuss the principles of a shared RESTful http API dedicated to 3D media.  Mark Barnes, Henrik Bennetsen, Alan Chaney,  Tony Parisi, and  Dan Miller joined Rémi for this brainstorming meeting, bringing a vast experience in related technologies, such as VRML, X3D, COLLADA, Ourbricks

The group discussed the potential benefits of having a common API to provide access to 3D content over http. There are already numerous places on the web providing 3D content, such as Google 3D Warehouse, 3DVia, and numerous commercial places. But all those places are designed for a user to browser and download models, most of the time as a zip package, to be then loaded within a tool-chain to be converted and used in an application, which could be a web application.

In the mean time the web technology has evolved significantly whereas many sites now provide a REST API that enable other applications (web or non web applications) to access the content directly. Think about the Google Map API, Dropbox API, Twitter API and all the applications built using those direct access APIS, both reading and writing content.

The group agreed that indeed enabling 3D content to be accessed and mashed-up in a standard way across many web sites has a lot of potential. The next step is to gather use cases and provide a scope for this API. It was decide that this would be a 100% open group, that everybody is invited to share their opinion and participate in the effort, and provide public visibility.

So, stay tune on this blog, post comments, join the Google group and introduce yourself, invite others.

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